Like most of the weapon stats, this can be configured in the ini. Armor shredding - for consistency with the base game's explosives.Blast Padding and Fortress still work though. Grenadier fixes - fixed weird interactions with Grenadier abilities that resulted from the vest technically being a grenade.Explosion animation - explode in style.I have found different methods reccomended from deleting all the ini files in the C:\Users\\Documents\My Games\XCOM2\XComGame\Config folder to just deleting the gameengine.ini and modoptions.ini. Dead man's switch activation - it's like Hellweave, but better. Follow the solution to question 2, then delete any of these additional files: D3D9.INI D3D10.INI D3D11.INI OPENGL.INI DXGI.INI. I am having some minor hiccups in my game and want to refresh my ini files as a firststep.Upgradeable vests - after completing Advanced Grenades in the Proving Ground, the Commander's Vest will be even deadlier.With several ini configuration options, the choice is yours. Infinite vests - you can equip as many vests as you want for free, or you can spend resources to build each vest.To find the folder for a specific mod, the id number is in the url for the mods steam. the steam installation folder is c:\program files (x86)\steam by default for Windows. contains all of the workshop mods for Xcom 2. If you have problems accessing the Profile Manager, you can create a new default Firefox profile by. Replaces the old mod's grenade self-targeting. If you use the alternative mod launcher, aka, community mod launcher, then you can edit the. Method 2: Manually delete the profiles.ini file. Path targeting - start off ambushes by running into a crowd and detonating before they react.Functionality builds on the original mod, with the following additions: If you're playing on Commander, diff 3, and you edit the variables in any other diff block, you'll not notice anything. This is completely standalone, the required items are merely suggestions. Going from rookie to legendary, the code in the ini 1,2,3, and 4. This file is located under C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultGameData_ "Commanders Vest (Suicide bombing)" Xcom 2 mod remade for WOTC. Weapon Range Tables from DefaultGameData_WeaponData.ini The bonus is 10 at 0 tiles distance and drops-off at a rate of 0.5 points per tile. Weapons don't have crit bonuses from range unless they are equipped with a laser sight. Important: XCOM 2 save files are tied to the mods you use with them. Long Range weapons don't give you an aim bonus. All the files you ll need are in the config folder within the game directory (default C:Program Files (x86)SteamsteamappscommonXCOM 2XComGameConfig). They give -30 at point-blank range and 0 at 11 tiles. Long Range applies to Sniper Rifles and is actually the easiest to account for because of its linear nature.Medium Range applies to most weapons and gives up to 20-22 bonus aim at point-blank range with no long range penalty and slower drop-off.Short Range applies to shotguns, it gives you up to 40 aim at point-blank range and up to -30 at extreme distances with 0 modifier at 11 tiles.The exact bonus/penalty changes a little depending on tech level (conventional, magnetic or beam). There are three types of weapon range available for player characters: Short, Medium and Long.
0 Comments
Leave a Reply. |